Tavern Notices & Updates
Latest revisions from the realm builders.
- Game Mode: Added a new campaign mode with unique storylines and challenges.
- Bug Fix: Changed dice-rolls to be more consistently random so combat is more realistic.
- Mana System: Spells like Firebolt & Icebolt now consume mana! Rest at camps or use Mana Potions to recover.
- Quest Fixes: Quests no longer auto-claim early on random actions.
- UI Polish: Custom attack buttons and mobile sidebar navigation finalized.
- UI Polish: Added UI buttons for sidebars for mobile phone screens.
- Bug Fix: Fixed an issue where new users couldn't register.
- UI Polish: Changed code for the animated dice to make it roll more reliably with the DM's narrative.
- Bug Fix: Fixed multiple issues with save files. Players can no longer modify saves and attributes are no longer duplicated.
- Gameplay Update: Added function to start a family and purchase a house.
- Gameplay Update: Added racial stat bonuses to the character creation process.
- Gameplay Update: Changed weapons and armour to match the coding so the DM only awards useful items.
- Bug Fix: Changed the DM rules to enforce only awarding quest rewards on actual completion and not just because the player says they have completed one.
Dev Statement
I have been developing this game over a few months, and I'm excited to share the progress with you all.
- Eikfell Hollow is a passion project that runs by using Google's Gemini AI as the DM.
- I am hoping to create a rich and immersive experience for all players and over time I hope to migrate to the full AI model instead of the "lite" version which will hopefully give the DM a fuller range of responses.
- I welcome game suggestions and feedback from the community and I hope to bring you a gaming experience that's fun.
- I also want to replace all of the current AI created images with real artist's work when financially possible.
- Thank you for your support and have fun playing. -- Wibbs